OnPostprocessAnimation(GameObject, AnimationClip)
This function is called when an AnimationClip has finished importing.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor
OnPostprocessAnimation()
public void OnPostprocessAnimation(GameObject root, AnimationClip clip)
Parameters
The root GameObject of the imported Asset.
The current animation clip.
Remarks
This function is called for every AnimationClip in an imported asset file. This lets you modify the imported AnimationClip before it is written to disk.