SaveAssetIfDirty
Writes any unsaved changes to the asset with the specified GUID to disk.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
SaveAssetIfDirty(GUID)
Writes any unsaved changes to the asset with the specified GUID to disk.
public static void SaveAssetIfDirty(GUID guid)
Parameters
Remarks
This method is similar to AssetDatabase.SaveAssets, so don't call it during serialization either. Because you specify the asset directly, it doesn't call AssetModificationProcessor.OnWillSaveAssets(string[]).
SaveAssetIfDirty(Object)
Writes any unsaved changes to an asset object to disk.
public static void SaveAssetIfDirty(Object obj)
Parameters
The asset object to save, if it has unsaved changes.
Remarks
This method is similar to AssetDatabase.SaveAssets, so don't call it during serialization either. Because you specify the asset directly, it doesn't call AssetModificationProcessor.OnWillSaveAssets(string[]).