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allocatedWorldCapacity

Get the number of worlds currently allocated. The world array grows on demand, so this can exceed PhysicsCoreSettings2D.initialWorldCapacity and can also differ from it if that setting was changed without restarting the physics system.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static int allocatedWorldCapacity { get; }