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contactEvents

Controls whether this shape produces contact events which can be retrieved after the simulation has completed. This only applies to kinematic and dynamic bodies. A contact event is produced if either shapes involved have their contactEvents enabled. Changing this at run-time may lead to lost begin/end events.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { readonly get; set; }