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Unity Engine


Unity Engine


InverseTransform

Inverse-Transform the geometry.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

InverseTransform(PhysicsTransform)

Inverse-Transform the geometry.
public readonly CircleGeometry InverseTransform(PhysicsTransform transform)

Parameters

The geometry to transform with.

Returns

Type

Description

CircleGeometryThe inverse-transformed geometry.

InverseTransform(Matrix4x4, bool)

Inverse-Transform the geometry. The maximum (minimum in the inverse) absolute value component from the scale will be used to scale the CircleGeometry.radius.
public readonly CircleGeometry InverseTransform(Matrix4x4 transform, bool scaleRadius)

Parameters

transform

The transform to be used on the geometry.

scaleRadius

Whether to scale the radius of the shape.

Returns

Type

Description

CircleGeometryThe inverse-transformed geometry.

InverseTransform(Span<CircleGeometry>, PhysicsTransform)

Inverse-Transform a batch of geometry in place.
public static void InverseTransform(Span<CircleGeometry> geometry, PhysicsTransform transform)

Parameters

The geometry to inverse-transform in place.

The transform to apply.

InverseTransform(Span<CircleGeometry>, Matrix4x4, bool)

Inverse-Transform a batch of geometry in place. The minimum absolute value component from the inverted scale will be used to scale the CircleGeometry.radius.
public static void InverseTransform(Span<CircleGeometry> geometry, Matrix4x4 transform, bool scaleRadius)

Parameters

The geometry to inverse-transform in place.

transform

The transform to apply.

scaleRadius

Whether to scale the radius of the shape.