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Unity Engine


Unity Engine


BlockOnStreamIn

Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
BlockOnStreamIn = 4

Remarks

For fully synchronous scene loading, both SceneLoadFlags.BlockOnImport and SceneLoadFlags.BlockOnStreamIn must be set.