BlockOnStreamIn
Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
BlockOnStreamIn = 4
Remarks
For fully synchronous scene loading, both SceneLoadFlags.BlockOnImport and SceneLoadFlags.BlockOnStreamIn must be set.