BlockOnImport
Disable asynchronous importing, and wait for the SubScene to be fully converted (only relevant in-Editor) and its header loaded.
Read time 1 minuteLast updated 3 days ago
Definition
- Type: Field
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
BlockOnImport = 2
Remarks
For fully synchronous scene loading, both SceneLoadFlags.BlockOnImport and SceneLoadFlags.BlockOnStreamIn must be set.