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Unity Engine


targetCamera3DLayout

Type of 3D content contained in the source video media.
Read time 1 minuteLast updated 11 days ago

Definition

public Video3DLayout targetCamera3DLayout { get; set; }

Remarks

When stereoscopic rendering is used, the rendering for each eye samples the correct half of the video according to this setting. This setting is only used when _renderMode is set to either VideoRenderMode.CameraFarPlane or VideoRenderMode.CameraNearPlane.