Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


maskInteraction

Specifies how the Tilemap interacts with the masks.
Read time 1 minuteLast updated 4 days ago

Definition

public SpriteMaskInteraction maskInteraction { get; set; }

Remarks

Tilemaps by default do not interact with Sprite Masks, and remain at their original visibility even when overlapping masks. Set this value to either VisibleInsideMask or VisibleOutsideMask to have the Tilemap interact with Sprite Masks. Set this value to VisibleInsideMask to have the Tilemap visible within a mask, and set to VisibleOutsideMask to achieve the inverse effect.