ScatterAlphamap(string)
Applies an edited alphamap PaintContext by copying modifications back to the source Terrain tiles.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.TerrainTools
- Assembly: UnityEngine.TerrainModule
public void ScatterAlphamap(string editorUndoName)
Parameters
Unique name used for the undo stack.
Remarks
Once the edits to a PaintContext are complete, the modified data in must be applied to the textures stored in each Terrain. ScatterAlphamap will perform this copy, and re-normalize the other alphamap channels to maintain a sum of 1. This function will also create a delayed action to rebuild the basemap LOD texture.
destinationRenderTextureThis function is called internally by TerrainPaintUtility.EndPaintTexture.
Additional Resources: PaintContext.GatherAlphamap, PaintContext.ApplyDelayedActions