GetActiveScene()
Gets the currently active Scene.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.SceneManagement
- Assembly: UnityEngine.CoreModule
public static Scene GetActiveScene()
Returns
Type | Description |
|---|---|
| Scene | The active Scene. |
Remarks
The currently active Scene is the Scene which will be used as the destination for new GameObjects and the source of current lighting settings. Note that while a Scene is being loaded, new GameObjects created in the Awake() and OnEnable() lifetime callbacks will always be added to the scene being loaded instead of the active scene. Note the active Scene has no impact on what Scenes are rendered. Additional Resources: Scene.
Examples
using UnityEngine;using UnityEngine.SceneManagement;public class GetActiveSceneExample : MonoBehaviour{ void Start() { Scene scene = SceneManager.GetActiveScene(); Debug.Log("Active Scene is '" + scene.name + "'."); }}