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Unity Engine


Process

Process the passed in feedback texture.
Read time 1 minuteLast updated 6 days ago

Definition

Process(CommandBuffer, RenderTargetIdentifier)

Process the passed in feedback texture.
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt)

Parameters

The commandbuffer used to schedule processing.

Texture containing the feedback data.

Process(CommandBuffer, RenderTargetIdentifier, int, int, int, int, int, int)

Process the passed in feedback texture.
public void Process(CommandBuffer cmd, RenderTargetIdentifier rt, int x, int width, int y, int height, int mip, int slice)

Parameters

The commandbuffer used to schedule processing.

Texture containing the feedback data.

X position of the subrect that is processed.

width

Width of the subrect that is processed.

Y position of the subrect that is processed.

height

Height of the subrect that is processed.

mip

Miplevel of the texture to process.

slice

Arrayslice of the texture to process.