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Unity Engine


SetWeight<U>(U, float)

Sets the weight of the connection from the PlayableOutput to the source playable.
Read time 1 minuteLast updated 11 days ago

Definition

SetWeight<T>(T, float)

public static void SetWeight<U>(this U output, float value) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

value

The new weight.

Remarks

Implementation specific.