DLSSFeatureFlags
Options that represent subfeatures of DLSS.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
[Flags]public enum DLSSFeatureFlags
Fields
Value | Description |
|---|---|
| AutoExposure | Indicates whether or not to use the auto exposure for missing exposure input. |
| DepthInverted | Indicates whether or not to invert the depth buffer. |
| IsHDR | Indicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color. |
| MVJittered | Indicates whether the input motion vectors already include camera jitter. If set, DLSS will subtract the jitter specified by _jitterOffsetX and _jitterOffsetY from the motion vectors. |
| MVLowRes | Indicates whether the input motion vector buffer is a lower resolution than the output. If set, you must specify _mvScaleX and _mvScaleY. |
| None | Disables every subfeature. |