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Unity Engine


DLSSFeatureFlags

Options that represent subfeatures of DLSS.
Read time 1 minuteLast updated 4 days ago

Definition

[Flags]public enum DLSSFeatureFlags

Fields

Value

Description

AutoExposureIndicates whether or not to use the auto exposure for missing exposure input.
DepthInvertedIndicates whether or not to invert the depth buffer.
IsHDRIndicates whether the input buffer uses high dynamic range. If set, the input buffer is raw luminance, if not set, the input buffer is normalized color.
MVJitteredIndicates whether the input motion vectors already include camera jitter. If set, DLSS will subtract the jitter specified by _jitterOffsetX and _jitterOffsetY from the motion vectors.
MVLowResIndicates whether the input motion vector buffer is a lower resolution than the output. If set, you must specify _mvScaleX and _mvScaleY.
NoneDisables every subfeature.