executeData
The mutable state of the current DLSS object.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public ref DLSSCommandExecutionData executeData { get; }
Remarks
To change the results of DLSS, modify this state prior to calling GraphicsDevice.ExecuteDLSS.
Additional Resources: DLSSCommandExecutionData