UnityWebRequest
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is GET.
Read time 8 minutesLast updated 7 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestModule
UnityWebRequest()
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest()
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(string)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(string url)
Parameters
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(Uri)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(Uri uri)
Parameters
The target URI to which form data will be transmitted.
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(string, string)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(string url, string method)
Parameters
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(Uri, string)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(Uri uri, string method)
Parameters
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(string, string, DownloadHandler, UploadHandler)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(string url, string method, DownloadHandler downloadHandler, UploadHandler uploadHandler)
Parameters
HTTP GET, POST, etc. methods.
Replies from the server.
Upload data to the server.
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}
UnityWebRequest(Uri, string, DownloadHandler, UploadHandler)
Creates a UnityWebRequest with the default options and no attached DownloadHandler or UploadHandler. Default method is .
GETpublic UnityWebRequest(Uri uri, string method, DownloadHandler downloadHandler, UploadHandler uploadHandler)
Parameters
The target URI to which form data will be transmitted.
HTTP GET, POST, etc. methods.
Replies from the server.
Upload data to the server.
Remarks
The raw constructor is useful for use cases which require detailed custom configuration of a UnityWebRequest. Most use cases will require the attachment of a DownloadHandler, an UploadHandler or both in order to function propertly.
Additional Resources: UnityWebRequest.Get, UnityWebRequest.GetTexture, UnityWebRequest.GetAudioClip, UnityWebRequest.GetAssetBundle, UnityWebRequest.Head, UnityWebRequest.Post, UnityWebRequest.Put, UnityWebRequest.Delete
Examples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class SimpleGetRequest : MonoBehaviour{ private const string Url = "https://jsonplaceholder.typicode.com/todos/1"; void Start() { StartCoroutine(GetExample()); } private IEnumerator GetExample() { // Use the constructor: UnityWebRequest(string url, string method) // Method can be UnityWebRequest.kHttpVerbGET, "GET", "POST", etc. using (UnityWebRequest request = new UnityWebRequest(Url, UnityWebRequest.kHttpVerbGET)) { // Attach a download handler to receive body data request.downloadHandler = new DownloadHandlerBuffer(); // Optionally set headers request.SetRequestHeader("Accept", "application/json"); // Send the request and wait for completion yield return request.SendWebRequest(); if (request.result != UnityWebRequest.Result.Success) { Debug.LogError($"Request failed: {request.error}"); } else { // Access the response body string json = request.downloadHandler.text; Debug.Log($"Response Code: {request.responseCode}"); Debug.Log($"Body: {json}"); } } }}