DownloadHandlerTexture
A DownloadHandler subclass specialized for downloading images for use as Texture objects.
Read time 2 minutesLast updated 7 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestTextureModule
- Inherits from: DownloadHandler
- Implements: IDisposable
public sealed class DownloadHandlerTexture : DownloadHandler, IDisposable
Remarks
DownloadHandlerTextureThis download handler stores received data in a buffer and on download completion decodes the data into valid Unity Texture objects. If the texture is destroyed, it can be created again by the same object.
DownloadHandlerTextureThe handler performs buffering, decompression and texture creation in native code. Additionally, decompression and texture creation are performed on a worker thread instead of the main thread, which can improve frame time when loading large textures.
DownloadHandlerTextureFor use cases where you wish to download an image via HTTP and use it as a Texture within Unity, usage of this class is strongly recommended.
Examples
using UnityEngine;using UnityEngine.UI;using UnityEngine.Networking;using System.Collections;[RequireComponent(typeof(Image))]public class ImageDownloader : MonoBehaviour { Image _img; void Start () { _img = GetComponent<UnityEngine.UI.Image>(); Download("https://www.mysite.com/myimage.png"); } public void Download(string url) { StartCoroutine(LoadFromWeb(url)); } IEnumerator LoadFromWeb(string url) { UnityWebRequest wr = new UnityWebRequest(url); DownloadHandlerTexture texDl = new DownloadHandlerTexture(true); wr.downloadHandler = texDl; yield return wr.SendWebRequest(); if (wr.result == UnityWebRequest.Result.Success) { Texture2D t = texDl.texture; Sprite s = Sprite.Create(t, new Rect(0, 0, t.width, t.height), Vector2.zero, 1f); _img.sprite = s; } }}
Constructors
Constructor | Description |
|---|---|
| DownloadHandlerTexture() | Default constructor. |
| DownloadHandlerTexture(System.Boolean) | Constructor, allows _isReadable property to be set. |
| DownloadHandlerTexture(UnityEngine.Networking.DownloadedTextureParams) | Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image. |
Properties
Static Methods
Method | Description |
|---|---|
| GetContent | Returns the downloaded Texture, or |