DownloadHandlerTexture
Default constructor.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestTextureModule
DownloadHandlerTexture()
Default constructor.
public DownloadHandlerTexture()
Remarks
Convenience constructor. Assumes the value of is . The Texture returned by will not have its texture data accessible from script.
readablefalsetextureExamples
using System.Collections;using UnityEngine;using UnityEngine.Networking;public class Example : MonoBehaviour{ IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } }}
DownloadHandlerTexture(bool)
Constructor, allows _isReadable property to be set.
public DownloadHandlerTexture(bool readable)
Parameters
Value to set for _isReadable.
Remarks
The value in will be used to set the _isReadable property when importing the downloaded texture data.
readableDownloadHandlerTexture(DownloadedTextureParams)
Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.
public DownloadHandlerTexture(DownloadedTextureParams parameters)
Parameters
Parameters specifying various properties of texture that will be created.
Remarks
The value of allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.
parameters