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Unity Engine


DownloadHandlerTexture

Default constructor.
Read time 1 minuteLast updated 6 days ago

Definition

DownloadHandlerTexture()

Default constructor.
public DownloadHandlerTexture()

Remarks

Convenience constructor. Assumes the value of
readable
is
false
. The Texture returned by
texture
will not have its texture data accessible from script.

Examples

using System.Collections;using UnityEngine;using UnityEngine.Networking;public class Example : MonoBehaviour{ IEnumerator Start() { using (var uwr = new UnityWebRequest("https://website.com/image.jpg", UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerTexture(); yield return uwr.SendWebRequest(); GetComponent<Renderer>().material.mainTexture = DownloadHandlerTexture.GetContent(uwr); } }}

DownloadHandlerTexture(bool)

Constructor, allows _isReadable property to be set.
public DownloadHandlerTexture(bool readable)

Parameters

readable

Value to set for _isReadable.

Remarks

The value in
readable
will be used to set the _isReadable property when importing the downloaded texture data.

DownloadHandlerTexture(DownloadedTextureParams)

Constructor that allows you to specify the full set of supported properties when creating a texture from a downloaded image.
public DownloadHandlerTexture(DownloadedTextureParams parameters)

Parameters

Parameters specifying various properties of texture that will be created.

Remarks

The value of
parameters
allows control of more properties of the texture. Refer to Texture2D for more information about texture properties.