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Unity Engine


compressed

Create AudioClip that is compressed in memory. Note: When streamAudio is true, it supersedes compression, and the download handler creates an AudioClip similar to an imported clip with the loadType AudioClipLoadType.Streaming.
Read time 1 minuteLast updated 10 days ago

Definition

public bool compressed { get; set; }

Remarks

Note: Changing this after the AudioClip has been created has no effect.