ValidateCertificate(byte[])
Callback, invoked for each leaf certificate sent by the remote server.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestModule
protected virtual bool ValidateCertificate(byte[] certificateData)
Parameters
Certificate data in PEM or DER format. If certificate data contains multiple certificates, the first one is the leaf certificate.
Returns
Type | Description |
|---|---|
| bool | |
Remarks
Override this to implement a custom certificate validation scheme.
Examples
using UnityEngine.Networking;using System.Security.Cryptography.X509Certificates; // Based on https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning#.Netclass AcceptAllCertificatesSignedWithASpecificKeyPublicKey : CertificateHandler{ // Encoded RSAPublicKey private static string PUB_KEY = "30818902818100C4A06B7B52F8D17DC1CCB47362" + "C64AB799AAE19E245A7559E9CEEC7D8AA4DF07CB0B21FDFD763C63A313A668FE9D764E" + "D913C51A676788DB62AF624F422C2F112C1316922AA5D37823CD9F43D1FC54513D14B2" + "9E36991F08A042C42EAAEEE5FE8E2CB10167174A359CEBF6FACC2C9CA933AD403137EE" + "2C3F4CBED9460129C72B0203010001"; protected override bool ValidateCertificate(byte[] certificateData) { X509Certificate2 certificate = new X509Certificate2(certificateData); string pk = certificate.GetPublicKeyString(); if (pk.Equals(PUB_KEY)) return true; // Bad dog return false; }}