useRadianceAmbientProbe
If enabled, ambient trilight will be sampled using the old radiance sampling method.
Read time 1 minuteLast updated 18 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Experimental.GlobalIllumination
- Assembly: UnityEngine.CoreModule
public static bool useRadianceAmbientProbe { get; set; }
Remarks
This feature is here to maintain backwards compatibility for real-time ambient light when using the trilight mode. The new default behavior now uses the correct sampling behavior. Please note that the new sampling method is slower.