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Unity Engine


useRadianceAmbientProbe

If enabled, ambient trilight will be sampled using the old radiance sampling method.
Read time 1 minuteLast updated 18 days ago

Definition

public static bool useRadianceAmbientProbe { get; set; }

Remarks

This feature is here to maintain backwards compatibility for real-time ambient light when using the trilight mode. The new default behavior now uses the correct sampling behavior. Please note that the new sampling method is slower.