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Unity Engine


operator !=(PolygonId, PolygonId)

Returns true if two PolygonId objects refer to different NavMesh nodes or if only one of them is null.
Read time 1 minuteLast updated 12 days ago

Definition

Warning
Deprecated. The experimental PolygonId struct has been deprecated. Use NavNode instead.
public static bool operator !=(PolygonId x, PolygonId y)

Parameters

Returns

Type

Description

bool

Remarks

Additional Resources: PolygonId.IsNull