IsValid()
Returns true if the NavMeshWorld has been properly initialized.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.AI
- Assembly: UnityEngine.AIModule
public bool IsValid()
Returns
Type | Description |
|---|---|
| bool |
Remarks
Currently the only way to obtain the single possible valid NavMesh world is through a call to NavMeshWorld.GetDefaultWorld.