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Unity Engine


IsValid()

Returns true if the NavMeshWorld has been properly initialized.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Deprecated. The experimental NavMeshWorld struct has been deprecated. Use NavWorld instead.
public bool IsValid()

Returns

Type

Description

bool

Remarks

Currently the only way to obtain the single possible valid NavMesh world is through a call to NavMeshWorld.GetDefaultWorld.