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Unity Engine


AddDependency(JobHandle)

Tells the NavMesh world to halt any changes until the specified job is completed.
Read time 1 minuteLast updated 13 days ago

Definition

Warning
Deprecated. The experimental NavMeshWorld struct has been deprecated. Use NavWorld instead.
public void AddDependency(JobHandle job)

Parameters

The job that needs to be completed before the NavMesh world can be modified in any way.

Remarks

When jobs process NavMeshQuery operations, it is essential that the NavMesh data does not change. Thus, every time a job of that type is scheduled its JobHandle must be passed to the NavMeshWorld using this method. Otherwise, an exception will be thrown when the project is running in the Editor.
Additional Resources: IJob, IJobParallelFor