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Unity Engine


EndFindPath(out int)

Obtains the number of nodes in the path that has been computed during a successful NavMeshQuery.UpdateFindPath operation.
Read time 1 minuteLast updated 12 days ago

Definition

EndFindPath(int)

Warning
Deprecated. The experimental NavMeshQuery struct has been deprecated. Use NavWorld instead.
public PathQueryStatus EndFindPath(out int pathSize)

Parameters

pathSize

A reference to an int which will be set to the number of NavMesh nodes in the found path.

Returns

Type

Description

PathQueryStatus
Success
when the number of nodes in the path was retrieved correctly.

Remarks

This method prepares the path data so that NavMeshQuery.GetPathResult can be used afterward to retrieve the actual array of PolygonId values that make up the path.
Important: This method should only be called once at the end of the pathfinding operation. Calling it multiple times may ruin the stored path.
Additional Resources: PathQueryStatus