EndFindPath(out int)
Obtains the number of nodes in the path that has been computed during a successful NavMeshQuery.UpdateFindPath operation.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.AI
- Assembly: UnityEngine.AIModule
EndFindPath(int)
public PathQueryStatus EndFindPath(out int pathSize)
Parameters
A reference to an int which will be set to the number of NavMesh nodes in the found path.
Returns
Type | Description |
|---|---|
| PathQueryStatus | |
Remarks
This method prepares the path data so that NavMeshQuery.GetPathResult can be used afterward to retrieve the actual array of PolygonId values that make up the path.
Important: This method should only be called once at the end of the pathfinding operation. Calling it multiple times may ruin the stored path.
Additional Resources: PathQueryStatus