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Unity Engine


PathQueryStatus

Bit flags representing the resulting state of NavMeshQuery operations.
Read time 1 minuteLast updated 7 days ago

Definition

Warning
Deprecated. The experimental PathQueryStatus enum has been deprecated. Use NavQueryStatus instead.
[Flags]public enum PathQueryStatus

Remarks

The main values are
Success
,
Failure
and
InProgress
. A status will usually have only one of these main flags set. The secondary flags (details) are set when specific issues have been encountered during the operation.
StatusDetailMask
is a bit mask that can be used to filter out these secondary flags.
Note: Issues highlighted by the presence of certain detail flags in certain situations might refer to internal structures outside the control of users, thus they will not always be able to mitigate them by taking the necessary actions in their code. Ways for handling these situations will be made available in the future.

Fields

Value

Description

BufferTooSmallThe node buffer of the query was too small to store all results.
FailureThe operation has failed.
InProgressThe operation is in progress.
InvalidParamA parameter did not contain valid information, useful for carring out the NavMesh query.
OutOfMemoryOperation ran out of memory.
OutOfNodesQuery ran out of node stack space during a search.
PartialResultQuery did not reach the end location, returning best guess.
StatusDetailMaskBitmask that has 0 set for the
Success
,
Failure
and
InProgress
bits and 1 set for all the other flags.
SuccessThe operation was successful.
WrongMagicData in the NavMesh cannot be recognized and used.
WrongVersionData in the NavMesh world has a wrong version.