PlayInFixedTime
Plays a state.
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
PlayInFixedTime(string)
Plays a state.
public void PlayInFixedTime(string stateName)
Parameters
The state name.
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash
PlayInFixedTime(string, int)
Plays a state.
public void PlayInFixedTime(string stateName, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash
PlayInFixedTime(string, int, float)
Plays a state.
public void PlayInFixedTime(string stateName, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash
PlayInFixedTime(int)
Plays a state.
public void PlayInFixedTime(int stateNameHash)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash
PlayInFixedTime(int, int)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash
PlayInFixedTime(int, int, float)
Plays a state.
public void PlayInFixedTime(int stateNameHash, int layer, float fixedTime)
Parameters
Remarks
When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer. For example, if you have a state in the , the name is .
RunBase LayerBase Layer.RunAdditional Resources: Animator.StringToHash