AnimationLayerMixerPlayable
An implementation of IPlayable that controls an animation layer mixer.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
- Implements: IPlayable, IEquatable<AnimationLayerMixerPlayable>
public struct AnimationLayerMixerPlayable : IPlayable, IEquatable<AnimationLayerMixerPlayable>
Remarks
NOTE: You can use PlayableExtensions methods with AnimationLayerMixerPlayable objects.
Static Properties
Property | Description |
|---|---|
| Null | Returns an invalid AnimationLayerMixerPlayable. |
Methods
Method | Description |
|---|---|
| IsLayerAdditive | Returns true if the layer is additive, false otherwise. |
| SetLayerAdditive | Specifies whether a layer is additive or not. Additive layers blend with previous layers. |
| SetLayerMaskFromAvatarMask | Sets the mask for the current layer. |
Static Methods
Method | Description |
|---|---|
| Create | Creates an AnimationLayerMixerPlayable in the PlayableGraph. |