ReadFloats(AnimationStream, NativeArray<PropertyStreamHandle>, NativeArray<float>)
Reads float properties from the PropertyStreamHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Animations
- Assembly: UnityEngine.AnimationModule
public static void ReadFloats(AnimationStream stream, NativeArray<PropertyStreamHandle> handles, NativeArray<float> buffer)
Parameters
The animation stream.
The PropertyStreamHandle array to read from.
The buffer that stores float values.