Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ReadFloats(AnimationStream, NativeArray<PropertySceneHandle>, NativeArray<float>)

Reads float properties from the PropertySceneHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.
Read time 1 minuteLast updated 12 days ago

Definition

public static void ReadFloats(AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<float> buffer)

Parameters

The animation stream.

The PropertySceneHandle array to read from.

The buffer that stores float values.