reactiveMask
A texture of format R8_UNORM and same size as colorInput that adjusts the temporal accumulation balance. See AMD's documentation for details. This texture is optional in FSR2, FSR3 and ignored in FSR4.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AMD
- Assembly: UnityEngine.AMDModule
public Texture reactiveMask { readonly get; set; }