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reactiveMask

A texture of format R8_UNORM and same size as colorInput that adjusts the temporal accumulation balance. See AMD's documentation for details. This texture is optional in FSR2, FSR3 and ignored in FSR4.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AMD
  • Assembly: UnityEngine.AMDModule
public Texture reactiveMask { readonly get; set; }