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exposureTexture

A 1x1 texture with pre-exposure values. See AMD's documentation for details. If you do not use pre-exposure, do not set this texture. Also if there's no particular reason then it's recommended to enable auto exposure via FfxFsr2InitializationFlags or FfxApiCreateContextUpscaleFlags instead of using this texture. This texture is optional.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AMD
  • Assembly: UnityEngine.AMDModule
public Texture exposureTexture { readonly get; set; }