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Unity Engine


carvingTimeToStationary

Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
Read time 1 minuteLast updated 18 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule
public float carvingTimeToStationary { get; set; }

Remarks

If the NavMeshObstacle has been moving, and becomes still, We wait
carvingTimeToStationary
time until the obstacle is treated stationary by the carving system. See _carving for full description of different carving behaviors.