carvingTimeToStationary
Time to wait until obstacle is treated as stationary (when carving and carveOnlyStationary are enabled).
Read time 1 minuteLast updated 18 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
public float carvingTimeToStationary { get; set; }
Remarks
If the NavMeshObstacle has been moving, and becomes still, We wait time until the obstacle is treated stationary by the carving system. See _carving for full description of different carving behaviors.
carvingTimeToStationary