AddNavMeshData
Adds the specified NavMeshData to the game.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.AI
- Assembly: UnityEngine.AIModule
AddNavMeshData(NavMeshData)
Adds the specified NavMeshData to the game.
public static NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData)
Parameters
Contains the data for the navmesh.
Returns
Type | Description |
|---|---|
| NavMeshDataInstance | Representing the added navmesh. |
Remarks
This makes the NavMesh data available for agents and NavMesh queries. Returns an instance for later removing the NavMesh data from the runtime.
The instance returned will be valid unless the NavMesh data could not be added - e.g. due to running out of memory or navmesh data being loaded from a corrupted file.
Additional Resources: NavMeshDataInstance, NavMesh.RemoveNavMeshData
AddNavMeshData(NavMeshData, Vector3, Quaternion)
Adds the specified NavMeshData to the game.
public static NavMeshDataInstance AddNavMeshData(NavMeshData navMeshData, Vector3 position, Quaternion rotation)
Parameters
Contains the data for the navmesh.
Translate the navmesh to this position.
Rotate the navmesh to this orientation.
Returns
Type | Description |
|---|---|
| NavMeshDataInstance | Representing the added navmesh. |
Remarks
This function is similar to NavMesh.AddNavMeshData above, but the position and rotation specified is applied in addition to the position and rotation where the NavMesh data was baked.
Examples
using UnityEngine;using UnityEngine.AI;class Example : MonoBehaviour{ public NavMeshData data; NavMeshDataInstance[] instances = new NavMeshDataInstance[2]; public void OnEnable() { // Add an instance of navmesh data instances[0] = NavMesh.AddNavMeshData(data); // Add another instance of the same navmesh data - displaced and rotated instances[1] = NavMesh.AddNavMeshData(data, new Vector3(0, 5, 0), Quaternion.AngleAxis(90, Vector3.up)); } public void OnDisable() { instances[0].Remove(); instances[1].Remove(); }}