Available
True if the device reported data for this subsystem in the current sample, false otherwise. When false, EnergyUsageReading.Energy and EnergyUsageReading.Interval are not meaningful.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.AdaptivePerformance
- Assembly: UnityEngine.AdaptivePerformanceModule
public bool Available { get; }