enableTightPacking
Determines if sprites should be packed tightly during packing.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.U2D
- Assembly: UnityEditor.CoreModule
public bool enableTightPacking { get; set; }
Remarks
Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.