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Unity Engine


enableTightPacking

Determines if sprites should be packed tightly during packing.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor.U2D
  • Assembly: UnityEditor.CoreModule
public bool enableTightPacking { get; set; }

Remarks

Tight packing means the mesh of the sprite is used as the boundary of the sprite during packing, instead of the full rectangle.