GetTransformPath(Transform)
Format the pretty name of a Transform component by appending all the parent hierarchy names.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEditor.Search
- Assembly: UnityEditor
public static string GetTransformPath(Transform tform)
Parameters
Transform to extract name from.
Returns
Type | Description |
|---|---|
| string | Returns a transform name using "/" as hierarchy separator. |
Examples
static string FetchLabel(SearchItem item, SearchContext context){ if (item.label != null) return item.label; var go = ObjectFromItem(item); if (!go) return item.id; var transformPath = SearchUtils.GetTransformPath(go.transform); var components = go.GetComponents<Component>(); if (components.Length > 2 && components[1] && components[components.Length - 1]) item.label = $"{transformPath} ({components[1].GetType().Name}..{components[components.Length - 1].GetType().Name})"; else if (components.Length > 1 && components[1]) item.label = $"{transformPath} ({components[1].GetType().Name})"; else item.label = $"{transformPath} ({item.id})"; return item.label;}