Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


fetchColumns

Handler used to enumerate search columns to be used in the Search Table view.
Read time 1 minuteLast updated 12 days ago

Definition

public Func<SearchContext, IEnumerable<SearchItem>, IEnumerable<SearchColumn>> fetchColumns

Remarks

See SearchColumnProviderAttribute if you need to define new column formats to display your custom values.

Examples

static IEnumerable<SearchColumn> FetchColumns(SearchContext context, IEnumerable<SearchItem> items){ yield return new SearchColumn("Performance/Sample Count", "count", nameof(PerformanceMetric)); yield return new SearchColumn("Performance/Peak Time", "peak", nameof(PerformanceMetric)); yield return new SearchColumn("Performance/Average Time", "avg", nameof(PerformanceMetric)); yield return new SearchColumn("Performance/Total Time", "total", nameof(PerformanceMetric));}[SearchColumnProvider(nameof(PerformanceMetric))]public static void PerformanceMetric(SearchColumn column){ column.getter = args => { switch (column.selector) { case "count": return EditorPerformanceTracker.GetSampleCount(args.item.id); case "peak": return EditorPerformanceTracker.GetPeakTime(args.item.id); case "avg": return EditorPerformanceTracker.GetAverageTime(args.item.id); case "total": return EditorPerformanceTracker.GetTotalTime(args.item.id); case "age": return EditorPerformanceTracker.GetTimestamp(args.item.id); } return null; }; if (column.selector != "count") { column.drawer = args => { GUI.Label(args.rect, GetTimeLabel((double)args.value, 0.5d, 2.0d), ItemSelectors.GetItemContentStyle(column)); return args.value; }; }}