Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ProcessValues<T>(IEnumerable<SearchItem>, string, Func<SearchItem, T>)

Take a group of SearchItems and apply a processHandler transformer function to the item in order to sets its internal value or an outputValueField. Note that these items are processed in the main thread thus allowing you to resolve any kind of selectors.
Read time 1 minuteLast updated 12 days ago

Definition

public static IEnumerable<SearchItem> ProcessValues<T>(IEnumerable<SearchItem> items, string outputValueFieldName, Func<SearchItem, T> processHandler)

Parameters

Group of items to transform.

outputValueFieldName

Name of the field in the SearchItem to write the value to. If null, we write to the internal value of the item.

processHandler

Transformer function that need to returns a new value for the item.

Returns

Type

Description

IEnumerable<SearchItem>Yield a new list of items that have been transformed.

Examples

[Description("Convert arguments to a string allowing you to format the result.")][SearchExpressionEvaluator(SearchExpressionType.Selector | SearchExpressionType.Text, SearchExpressionType.Iterable | SearchExpressionType.Literal | SearchExpressionType.Variadic)][SearchExpressionEvaluatorSignatureOverload(SearchExpressionType.Iterable | SearchExpressionType.Literal | SearchExpressionType.Variadic)]public static IEnumerable<SearchItem> FormatItems(SearchExpressionContext c){ var skipCount = 0; if (SearchExpression.GetFormatString(c.args[0], out var formatStr)) skipCount++; var items = c.args.Skip(skipCount).SelectMany(e => e.Execute(c)); var dataSet = SearchExpression.ProcessValues(items, null, item => SearchExpression.FormatItem(c.search, item, formatStr)); return dataSet;}