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Unity Engine


enabled

Callback used to check if the action is enabled based on the current context.
Read time 1 minuteLast updated 9 days ago

Definition

public Func<IReadOnlyCollection<SearchItem>, bool> enabled

Examples

new SearchAction("scene", "toggle_cast_shadows", new GUIContent("Toggle Cast Shadows", null, "Toggle Cast Shadows on a Mesh")){ // Only enable this action if any of the selected items are actually a GameObject with a MeshRenderer. enabled = items => { foreach (var searchItem in items) { var go = searchItem.ToObject<GameObject>(); if (!go) continue; var mesh = go.GetComponent<MeshRenderer>(); if (mesh) return true; } return false; }, // Handler for multiple items: (used when multi selection is used in the Search Window). execute = (items) => { foreach (var searchItem in items) { var go = searchItem.ToObject<GameObject>(); if (!go) continue; var mesh = go.GetComponent<MeshRenderer>(); if (!mesh) continue; mesh.shadowCastingMode = mesh.shadowCastingMode == ShadowCastingMode.Off ? ShadowCastingMode.On : ShadowCastingMode.Off; } }},