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Unity Engine


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Unity Engine


GetUnityObjectInfo

Gets the UnityEngine.Object information for a given Instance ID.
Read time 2 minutesLast updated 6 days ago

Definition

GetUnityObjectInfo(EntityId, UnityObjectInfo)

Gets the UnityEngine.Object information for a given Instance ID.
public bool GetUnityObjectInfo(EntityId entityId, out FrameDataView.UnityObjectInfo info)

Parameters

entityId

UnityEngine.Object entity identifier.

UnityEngine.Object information output struct with name and other attributes.

Returns

Type

Description

boolReturns true if entityId exists in the frame and object information is available.

Remarks

Obtains information about the Object instance in the profiler capture.
The Profiler sample can be associated with an instance of an object instance that represents an Asset, a GameObject, or anything that is derived from Object.
This information is available as a part of sample metadata. To get this metadata you can use RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemEntityId.
using UnityEditorInternal;using UnityEditor.Profiling;using UnityEngine;public class Example{ public static string GetInstanceName(int frame, EntityId entityId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(entityId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } }}

GetUnityObjectInfo(int, UnityObjectInfo)

Gets the UnityEngine.Object information for a given Instance ID.
Warning
Removed. GetUnityObjectInfo(int, out UnityObjectInfo) is obsolete. Use GetUnityObjectInfo(EntityId, out UnityObjectInfo) instead.
public bool GetUnityObjectInfo(int instanceId, out FrameDataView.UnityObjectInfo info)

Parameters

instanceId


UnityEngine.Object information output struct with name and other attributes.

Returns

Type

Description

boolReturns true if entityId exists in the frame and object information is available.

Remarks

Obtains information about the Object instance in the profiler capture.
The Profiler sample can be associated with an instance of an object instance that represents an Asset, a GameObject, or anything that is derived from Object.
This information is available as a part of sample metadata. To get this metadata you can use RawFrameDataView.GetSampleMetadataAsInt or HierarchyFrameDataView.GetItemEntityId.
using UnityEditorInternal;using UnityEditor.Profiling;using UnityEngine;public class Example{ public static string GetInstanceName(int frame, EntityId entityId) { using (var frameData = ProfilerDriver.GetRawFrameDataView(frame, 0)) { if (!frameData.GetUnityObjectInfo(entityId, out var info)) return "N/A"; return (frameData.GetUnityObjectNativeTypeInfo(info.nativeTypeIndex, out var typeInfo)) ? typeInfo.name + ": " + info.name : info.name; } }}