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Unity Engine


Remove(string)

Removes a package dependency from the project. Removing a dependency often leads to changing installed packages, but only after the Package Manager constructs a dependency graph to solve any version conflicts.
Read time 1 minuteLast updated 6 days ago

Definition

public static RemoveRequest Remove(string packageName)

Parameters

packageName

The name of the package to remove from the project.
ArgumentException
is thrown if
packageName
is
null
or empty.

Returns

Type

Description

RemoveRequestA RemoveRequest instance, which you can use to get the success or failure of the Remove operation.

Remarks

Remove()
is an asynchronous operation. Before the operation completes, you can use the
RemoveRequest
instance to monitor the asynchronous operation.
Note: Make sure any other Client operations have completed before calling this method. For more information, refer to the note on the Client class reference page.
For more information, refer to Dependency and resolution.

Examples

using UnityEngine;using UnityEditor.PackageManager;using UnityEditor.PackageManager.Requests;[ExecuteInEditMode]public class PackageManagerClientRemoveExample : MonoBehaviour{ RemoveRequest m_RemoveRequest; void Start() { Debug.Log("Client.Remove example..."); m_RemoveRequest = Client.Remove("com.unity.textmeshpro"); } void Update() { if (m_RemoveRequest != null && m_RemoveRequest.IsCompleted) { if (m_RemoveRequest.Status == StatusCode.Success) { Debug.Log("Package removed successfully"); } else { Debug.LogError($"Remove failed: {m_RemoveRequest.Error.message}"); } m_RemoveRequest = null; } }}