Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


collectResources

Raised when the build pipeline collects resources to add to the Xcode asset catalog.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Event
  • Namespace: UnityEditor.iOS
  • Assembly: UnityEditor.Apple.Extensions.Common
public static event BuildPipeline.ResourcesCollectorDelegate collectResources

Remarks

Subscribe using an BuildPipeline.ResourcesCollectorDelegate method. The build pipeline calls each subscribed method once per build. Resources can include plain files or device-variant sets. Use Resource.AddOnDemandResourceTags to mark resources for on-demand delivery. Resources without tags are included in the initial app bundle.