RefreshAvailableTools()
Call RefreshAvailableTools to rebuild the contents of the Scene View Tools Overlay.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEditor.EditorTools
- Assembly: UnityEditor.CoreModule
public static void RefreshAvailableTools()
Remarks
This method is useful when a tool can change the value of EditorTool.IsAvailable() outside of selection and tool change events.
Examples
using System;using UnityEditor;using UnityEditor.EditorTools;using UnityEngine;// An example of a tool that may be made available or unavailable in situations other than selection changes.[EditorTool("Conditional Tool", typeof(Transform))]class ConditionallyAvailable : EditorTool{ bool m_IsAvailable; void OnEnable() => EditorApplication.update += UpdateAvailable; void OnDisable() => EditorApplication.update -= UpdateAvailable; // This tool is enabled and disabled in 10 second intervals. void UpdateAvailable() { var time = DateTime.Now; if (m_IsAvailable != ((time.Second / 10) % 2 == 0)) { m_IsAvailable = !m_IsAvailable; // Because the tool is changing availability arbitrarily, it is necessary to manually refresh the UI. ToolManager.RefreshAvailableTools(); } } // When a tool is available, it is shown in the Tools Overlay. If not available, it is hidden. public override bool IsAvailable() => m_IsAvailable;}