IsAvailable()
Checks whether the custom editor tool is available based on the state of the editor. Unavailable tools are displayed as disabled in the Scene view's Tools overlay.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.EditorTools
- Assembly: UnityEditor.CoreModule
public virtual bool IsAvailable()
Returns
Type | Description |
|---|---|
| bool | Returns true if the custom editor tool is available. Returns false otherwise. |
Remarks
Refer toToolManager.RefreshAvailableTools for an example.