sourceAssetPath
The file path to the source Asset that the build process used to generate the Packed Asset, relative to the Project directory.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEditor.Build.Reporting
- Assembly: UnityEditor.CoreModule
public readonly string sourceAssetPath { get; }
Remarks
Note: the same path may be repeated many times in the PackedAssets array, because PackedAssets track objects, and a single Asset can contain many objects.
Note: Some packed Assets might not have a source Asset. For example a Sprite Atlas that is generated at build time. Also, AssetBundles contain generated objects that do not come from any source asset, e.g. the AssetBundleManifest.