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packedSize

The size in bytes of the Packed Asset.
Read time 1 minuteLast updated 11 days ago

Definition

public readonly ulong packedSize { get; }

Remarks

This is the size prior to any compression. The actual size on disk can be smaller when the file is stored inside a Unity Archive (e.g. in the case of a AssetBundle, or a Player built with BuildOptions.CompressWithLz4HC).
Note: there can be extra padding bytes inserted between Packed Assets, added for alignment purpose. Because of this, the offset + packedSize may be slightly smaller than the offset of the next element in the PackedAsset array.
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