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Unity Engine


reusedSerializedFileCount

Number of serialized files reused from previous builds rather than rebuilt.
Read time 1 minuteLast updated 18 days ago

Definition

public int reusedSerializedFileCount { get; }

Remarks

The ratio of
reusedSerializedFileCount
to _serializedFileCount indicates what fraction of serialized files were reused versus rebuilt. For Player and AssetBundle builds this value is always zero.