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Unity Engine


CommonRoles

This class provides constant values for some of the common roles used by files in the build. The role of each file in the build is available in _role.
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Definition

public static class CommonRoles

Static Properties

Property

Description

appInfoThe _role value of the file that provides config information used in Low Integrity mode on Windows.
assetBundleThe _role value of built AssetBundle files.
assetBundleTextManifestThe _role value of an AssetBundle manifest file, produced during the build process, that contains information about the bundle and its dependencies.
bootConfigThe _role value of the file that contains configuration information for the very early stages of engine startup.
buildManifestThe _role value of a build manifest file.
buildManifestPointerThe _role value of a build manifest pointer file.
builtInResourcesThe _role value of the file that contains built-in resources for the engine.
builtInShadersThe _role value of the file that contains Unity's built-in shaders, such as the Standard shader.
contentArchiveThe _role value of a Unity Archive containing built content.
contentFileThe _role value of a Unity Serialized File containing built content.
crashHandlerThe _role value of the executable that is used to capture crashes from the player.
debugInfoThe _role value of files that contain information for debuggers.
dependentManagedLibraryThe _role value of a managed library that is present in the build due to being a dependency of a _managedLibrary.
engineLibraryThe _role value of the main Unity runtime when it is built as a separate library.
executableThe _role value of an executable - the file that will actually be launched on the target device.
globalGameManagersThe _role value of the file that contains global Project Settings data for the player.
managedEngineApiThe _role value of files that provide the managed API for Unity.
managedLibraryThe _role value of a managed assembly, containing compiled script code.
manifestAssetBundleThe _role value of a manifest AssetBundle, which is an AssetBundle that contains information about other AssetBundles and their dependencies.
monoConfigThe _role value of files that are used as configuration data by the Mono runtime.
monoRuntimeThe _role value of files that make up the Mono runtime itself.
resourcesFileThe _role value of the file that contains the contents of the project's "Resources" folder, packed into a single file.
sceneThe _role value of a file that contains the packed content of a Scene.
sharedAssetsThe _role value of a file that contains asset objects which are shared between Scenes.
streamingAssetThe _role value of files that have been copied into the build without modification from the StreamingAssets folder in the project.
streamingResourceFileThe _role value of a file that contains streaming resource data.