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Unity Engine


OnPostprocessBuild(BuildReport)

Implement this function to receive a callback after the build is complete.
Read time 1 minuteLast updated 11 days ago

Definition

void OnPostprocessBuild(BuildReport report)

Parameters

A BuildReport containing information about the build, such as the target platform and output path.

Remarks

This method is invoked during Player builds only. Use IPostprocessBuildWithContext.OnPostprocessBuild instead, which is also invoked during AssetBundle and content directory builds. If the build stops early, due to a failure or cancellation, then this callback is not invoked.

Examples

using UnityEditor;using UnityEditor.Build;using UnityEditor.Build.Reporting;using UnityEngine;class MyCustomBuildProcessor : IPostprocessBuildWithReport{ public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostprocessBuild for target " + report.summary.platform + " at path " + report.summary.outputPath); }}